|Name: Fountain Mine|
When triggered, the Fountain Mine is deployed as a flare mine on the ground. It stays idle for one second - long enough for the user to escape its line of fire - then fires ninety small but powerful hailshot ordnances upwards at 50m/s over nine seconds before detonating in a powerful explosion. These small missiles arc back down towards the ground, each firing a single energy bolt at the largest radar target in their vicinity before detonating on impact.
A single Fountain Mine can be enough to completely destroy some smaller outposts, and between them two or three are capable of wiping out all but the largest and most spread-out bases. Their surprisingly low ammo requirement (a Sabre is capable of carrying twelve at a time) means they can also be useful for area denial; a single Fountain Mine can prevent the enemy from accessing an area the best part of a hundred meters square. The incredible damage output makes it a formidable weapon, and if the enemy is ever seen deploying it then destroying them should become an immediate priority.
Damage Values Edit
As a multi-stage weapon, the damage dealt by the Fountain Mine can vary widely. The below values display the greatest amount of damage the stage is capable of delivering.
|Stage||Type||Duration||Damage vs Armor||Damage vs Shield Overrides vs armor|