|Name: Ken Miller|
|Handle: CodeElf, Ultraken|
|Hometown: Austin, Texas|
|Profession: Games Programmer|
Ken Miller (also known by the nicknames CodeElf and Ultraken) was one of the original programmers for both Battlezone and Battlezone II. He joined Nathan Mates in working on the 1.3 Patch for Battlezone II in 2001 and since 2007 he has also been the developer of Battlezone's 1.5 Patch.
Miller graduated the Massachusets Institute of Technology in 1996. Months after his graduation he started work at Activision, where he became the physics, effects and interface programmer for the game that would later become Battlezone. He worked with Activision until June 1998 - two months after Battlezone was shipped - when he was part of the group of Dark Reign and Battlezone developers who split from Activision to form Pandemic Studios.
He worked with Pandemic for seven and a half years, and was credited on seven of their games; his work on Battlezone II was described as Acting Lead Programmer and comprised duties of both programmer and art team liaison.
- Programming on Battlezone with Activision
- Lead programming on Battlezone II with Pandemic Studios
- Additional programming on Dark Reign 2 with Pandemic Studios
- Programming on Star Wars: The Clone Wars with Pandemic Studios
- Programming on Star Wars: Battlefront with Pandemic Studios
- Programming on Star Wars: Battlefront II with Pandemic Studios
- Additional programming on Mercenaries 2: World in Flames with Pandemic Studios
- Senior engineering on The Lord of the Rings: Conquest with Pandemic Studios
- Engineering on Batman: Arkham Origins Blackgate with Armature Studio
|Activision||Wendy Cutler · Brian Diggs · Ken Miller · Brad Pickering|
|Team Evolve||Toni Chaffin · Richard Farrelly|
|Pandemic Studios||Peter Jessop · Ken Miller · Brad Pickering · Battlezone II Hit Team|