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The Loot gamemode is a deathmatch subtype introduced by Battlezone II that revolves around collecting the greatest number of target objects.

Battlezone IIEdit

Players are awarded 100 points for each Moneybag they pick up, with kills and deaths worth the same as in standard deathmatch play.[1] As killing players does little to impede their progress or score, Loot matches often lack direct combat and as a result are rare. Custom-made loot maps are just as uncommon, though often use a custom moneybag object to give them a more serious atmosphere.

Maps Edit

References Edit

  1. Battlezone II, Loot: Pleasantville
Gamemodes
Singleplayer Arcade · Instant Action · Singleplayer
Multiplayer Deathmatch (Attack and Defend · Capture the Flag · Chicken · King of the Hill · Loot · Race · Sniper Deathmatch · Squad Deathmatch) · Strategy (Free-for-All · Multi-Player Instant · Strategy Capture the Flag)

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