|Name: Shield Generator|
|Built By: N/A|
|Scrap Cost: N/A|
|Hit Points: 10000|
The CCA Shield Generator is a campaign structure that can only be placed using the map editor. Its functionality is disabled by default.
The information file for the shield tower states that it costs 10 scrap to build a pair and that once established and in range of power supplies it will erect a protective barrier. This is incorrect, however, as by default the shield tower is non-functioning.
Custom shield towers can be made to function by changing their ODF classlabel from "i76building" to "shieldtower". Doing so enables the shield tower, when powered, to generate a rectangular field 200 metres wide that will repel any ordnance fired towards the front of the tower. In addition to this, there are a number of parameters that can be edited to change the role of the shield tower:
|shieldMinX = -100||Left extent of field|
|shieldMaxX = 100||Right extent of field|
|shieldMinY = 0||Bottom extent of field|
|shieldMaxY = 50||Top extent of field|
|shieldMinZ = -5||Rear extent of field|
|shieldMaxZ = 5||Front extent of field|
|objPush = 5.0||Forward object push|
|objDrag = 1.0||Object drag|
|ordPush = 5.0||Forward ordnance push|
|ordDrag = 1.0||Ordnance drag|
By modifying these parameters, the field can be made any size and its behavior can be changed drastically. The push values affect the field's strength in the direction it is facing, resisting from the front while accelerating from the rear, while the drag values cause omnidirectional resistance. The push and drag parameters will accept both positive and negative inputs, negative values causing reversed effects.